COr2graphies is an audiovisual mapping of 5 trajectories throughout Berlin walked using COmpass, a machine designed to navigate modern cities’ soundscapes; with the help of a field recorder, the device takes an incoming sonic signal and alters it in real time through a sound synthesis method called granular synthesis, which samples and splits the incoming sound into small pieces of around 1 to 50 milliseconds, for which they are referred to as grains. The quantity of grains being generated is proportional to the quantity of CO2 particles at the location in question, detected by an air quality sensor integrated into the device.
How do we interact with NNs, how do we perceive and use the generated data? Can we navigate in high dimensional spaces and manipulate its outputs in a more human/tacit/natural way? Can we explore 3D worlds and control its properties with our concrete physical movements in real time? These questions gave the impulse to critically examine the way we give commands to computers converting analog data to digital and emerged with the intention to create a wearable interface that would allow alternative human-machine interaction with the means of hand gestures.
BNSL Studio, 2021, media installation, screens, iPhone, screen mount, truss system
Empty Models, Flattened Language
BNSL Studio, 2021, videoinstallation, screen, screen mount, truss system
Getting Away with Being an Amateur
As the robotic fabrication becomes more and more important for the creative as well as the industrial sector new forms of collaboration and exchange between the different actors are necessary. This project deals with the triangle of robot, material and human and questions the predominant hierarchical human-robot relationship. The approach is to play with the ability of act and exhaust the surrender of control. What will happen if the control is shifted to the robot and material? An interactive feedback loop was created to address this question. With the help of an extruder on a Universal robot, self-manufactured bioplastics are printed. The design is not based on a previously generated geometry but is created interactively by a set of rules. The set of rules is feeded by collected data such as the moisture content of the printed material. This means that the robot is no longer controlled by humans but by the material.
Lines is a real-time audiovisual interactive installation. Driven by a set of rules for graphical generation and randomness, a customized software proposes a set of visual compositions that are created in real time and can be modified through interaction generating musical scores out of the graphical composition. These scores -and the overall piece- take inspiration in traditional graphic musical notation, which gained prominence among 20th century composers and allowed music to be freed from tones, measures, and the rigidity of classical staves. Lines is a synaesthetic exercise that digs upon the question of what sensorial translation could be like.